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[MIRROR] Adds Short tail for Lizards #1035

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Dec 9, 2023
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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#25500
Original PR: tgstation/tgstation#79990

About The Pull Request

This PR adds a short tail for lizard characters called Short. It is about half the length of the other tails. This tail has been fully sprited in 9-frame animation in accordance with the sprite style in use by other lizard tails. Hope you like my work; this is my first PR, let me know if I am missing anything.

Why It's Good For The Game

A couple lizard players requested this of me. If there's a demand for short tails, why not? This change is cosmetic only, it adds a new selectable lizard tail and nothing else.

sogtail_tg

Changelog

🆑 whataboutism-alos
add: Sprited and implemented a short lizard tail
/:cl:

* Adds Short tail for Lizards (#79990)

## About The Pull Request
This PR adds a short tail for lizard characters called Short. It is
about half the length of the other tails. This tail has been fully
sprited in 9-frame animation in accordance with the sprite style in use
by other lizard tails. Hope you like my work; this is my first PR, let
me know if I am missing anything.

## Why It's Good For The Game
A couple lizard players requested this of me. If there's a demand for
short tails, why not? This change is cosmetic only, it adds a new
selectable lizard tail and nothing else.

![sogtail_tg](https://github.com/tgstation/tgstation/assets/90494794/fbdd67d6-3090-44c4-b90f-ed6e5d859981)

## Changelog
:cl:
add: Sprited and implemented a short lizard tail
/:cl:

* Adds Short tail for Lizards

---------

Co-authored-by: whataboutism-alos <[email protected]>
@Iajret Iajret merged commit 65f0236 into master Dec 9, 2023
23 checks passed
@Iajret Iajret deleted the upstream-mirror-25500 branch December 9, 2023 13:30
AnywayFarus added a commit that referenced this pull request Dec 9, 2023
Iajret pushed a commit that referenced this pull request Feb 18, 2024
* Adds action & adjacent checks for mecha drill (#81530)

## About The Pull Request
- Fixes #81527. Adds loc checks for every iteration of
`do_after_mecha()` so if we move at any point (like in strife mode which
slips by this proc) drilling stops. This calls `action_checks()` which
uses power & does other integrity checks for every drill iteration like
it should
- Stops the mecha drill from using power & doing other checks if the
target cannot be drilled

## Changelog
:cl:
fix: mecha drill won't use power & do other checks if the target cannot
be drilled.
fix: mecha drill will stop drilling if the mech moves even without
changing direction. Also will use power & check other conditions every
drill cycle.
/:cl:

* Adds action & adjacent checks for mecha drill

---------

Co-authored-by: SyncIt21 <[email protected]>
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3 participants